“Beyond Good and Evil’s influence is 2000% Miyazaki”: 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to be

After Rayman 2’s launch in 1999, its creator Michel Ancel deeply wanted some change from the series that made him one of the most acclaimed game designers in the industry. He gathered a team in Montpellier, France, to start his new project. Jean-François Le Quéré joined this team in July 2000 as a level designer after passing a few tests and an interview with Michel. Beyond Good & Evil was his first professional experience in the industry. “Videogames schools didn’t exist at the time, so the team was made of passionate people coming from diverse environments,” he tells us. “Each of them could bring their own background and references to enrich the game, making it a very varied experience.”Thus, variety became Beyond Good & Evil’s main characteristic. Variety in terms of gameplay mechanics, considering that stealth and fighting phases alternate with hovercraft races and animal shooting sessions thanks to Jade’s handy camera. There’s also variety in terms of …

Ubisoft responds to Ghost of Yotei and Assassin’s Creed Shadows comparisons as its own open-world samurai game slips to 2025, stressing its dual protagonist approach

The reveal of Ghost of Yotei, the de facto Ghost of Tsushima sequel and the latest open-world adventure from Sucker Punch, drew a lot of comparisons to Assassin’s Creed Shadows at this week’s PlayStation State of Play. With Ubisoft’s own open-world samurai epic now delayed to 2025, the same year Ghost of Yotei is targeting for launch, those comparisons intensified and ultimately reached the publisher’s executives, with CFO Frederick Duguet fielding a question about Ghost of Yotei in a conference call earlier today, September 25. “Ghost of Yotei, the sequel to Ghost of Tsushima, looks to me – perhaps I’m not into it deeply enough – but it looks an awful lot to me like Assassin’s Creed Shadows,” one investor said during the call’s Q&A portion. “We’re talking about that game, Ghost of Yotei, coming out in 2025. Is there a risk that you start bumping into that one, that people will not buy Shadows because they’re waiting for Ghost of Yotei in a few months’ time to get …

How to play Sabacc in Star Wars Outlaws

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How to play Sabacc

Sylop and Imposter cards

Cheats and Cheating

Tokens

Strategies and tips

The Star Wars Outlaws Sabacc minigame is a complex and strategic card game where you can gamble (and cheat) your way to fortune. Sabacc tables, and the high rollers playing on them, are found all over the galaxy, with numerous rewards for winning including credits, additional outfits, useful extras, and even reputation with certain Star Wars Outlaws factions. However, learning how to play isn’t easy, especially with “Imposter” and “Sylop” cards confusing matters. Still, if you want to know how to play Sabacc in Star Wars Outlaws, we’ve got all the rules, cheats and strategies you need to know below. Oh – and let the wookiee win.How to play Sabacc in Star Wars Outlaws This is how to win at Sabacc in Star Wars Outlaws:To win a round in Sabacc you need to get the lowest pair of cards, and there are three rounds in total. So if you have a pair of 2 at the end…